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Mobile & iPhone Application Testing

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Mobile & iPhone Application Testing

Mobile & iPhone Application Testing is the process to assure the quality of mobile & iPhone devices, like mobile phone, PDA etc. The testing will be conducted on both hardware and software.

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Latest Activity: Jan 5

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Comment by Md. Nadim Saker on May 7, 2015 at 7:37pm

Robotium : How to automate an Android Application using Record and playback approach
http://goo.gl/phvQIt

Robotium: How to install Robotium in eclipse IDE
http://goo.gl/AjMnoS

Comment by shalini rai on April 24, 2014 at 5:49pm

pls  anyone have manual testing document on shopping cart project

send it -shalinirai249@gmail.com

plsss

Comment by faris on October 30, 2013 at 1:05pm

Hi All, 

Please could you guide me, how to Test hybrid mobile application using simulators/emulators?

please suggest for any free tool available.

Comment by VJkumran on October 15, 2012 at 4:49pm

5 Things To Consider When Testing Your Mobile App

1. Weigh the Options — Mobile App or Mobile Website?

“Do you need a mobile application, a mobile website, or both? Before even starting the design process, you need to figure out what format or formats are best suited for your goals. Sometimes this can be really easy. For example, if you want to build a utility or game, you may be better served building a native application rather than worrying about how different mobile browsers will interpret your content.”

2. Consider Where Your App Will Be Used

“Once you’ve decided to make a native mobile app, you’ll want to consider where your application is most likely going to be used. This is important because where and how an application is used can directly impact how it can be designed.

For instance, if you have an application that is going to be used while walking around — a geo-location app or an app that takes advantage of a device’s GPS — making sure that core app functions are easy to see and access is very important.”

3. Be Aware of Various Screen Sizes

“Even on the same mobile platform, screen sizes and resolutions can vary based on device type. For instance, the screen size and resolution on the HTC Incredible is different than that on the HTC EVO 4G. Consequently, for an application to have a consistent look and feel across both devices and across a variety of other devices, user interface elements and graphics need to be scalable.”

4. Follow Existing UI Conventions

“On desktop computers, there are certain user interface elements that make a Windows app a Windows app or a Mac OS X app a Mac app. There are user interface conventions tailored for mobile apps as well. While you don’t have to follow these guidelines 100% of the time, sticking with consistent methods of displaying data and interacting with content will make your app easier to pick up by end-users. Following these conventions will also ensure that your app is consistent with the other applications already on a mobile device.”

5. Design For Touch

“In almost all cases, mobile apps are going to be used while in someone’s hand. Therefore, designing your mobile app around touch and ergonomics is very important.

Think about how you hold your phone in your hand. Now, think about where you thumb sits. That’s why many applications have main menus and selectors at the bottom of the screen and content near the top of the screen. Apps with that type of layout are designed for touch, and yours should be too.”

Comment by Suresh S on October 13, 2012 at 8:54pm

Hi All,

  If anybody have mobile testing docs to learn, Could you pls share with my id: ssuresh.neni001@gmail.com

Thanks in advance.

Regards,

Suresh

Comment by VJkumran on October 11, 2012 at 1:59pm

"How to connect Android phone with computer remotely via teamviewer or crazyremote ?"

Comment by VJkumran on October 3, 2012 at 6:04pm

"How to upgrade android firmware from 2.3 to 4.0 for samsung Galaxy Note 7000 using Wi-Fi Connection ?"

Comment by VJkumran on October 3, 2012 at 2:39pm

Hi Sreekar,

  Find the below mentioned points which is very useful when performing mobile app testing.

1.)   Testing mobile applications through
i) Devices.
ii) I phone — Simulator
iii) Android – Emulator

2.)   Installation & Uninstallation Testing

3.)   Few Security things if the application is a social networking application or links to a social networking applications like facebook, twitter and LinkedIn etc…

4.)   Inner functionality — Functional testing

5.)   System Crash / Force Close

6.)   Performance & Stress Testing

7.)   Page scrolling

8.)   Navigation to screens

9.)   Truncation errors

10.) Data Testing (Contents)

11.) Performance – application and inner pages load time

12.) Network Testing: (if the application is a Network based application)
i) Verify the behavior of application when there is Network problem and user is performing operations for data call.
ii) User should get proper error message like “Network error. Please try after some time”

13.) Application Specific Testing (ie Application behavior Testing based on the Mobile Device used)/ Some Device specific Testing for the Application

14.) Application Side Effects:
i) Make sure that your application is not causing other applications of device to hamper.
ii) Installed application should not cause other applications of device to hamper.

15) Cosmetic issues (look and feel).


Regards,

VJ

Comment by Sree on September 27, 2012 at 9:57am

Hi all I am sreekar I am working Mobile Testing can any one tell me the Process in mobile testing

Comment by SANKAR on March 3, 2012 at 4:38pm

hi All,

i am sankar i am doing now Manual testing on Online shopping application, now i want to change mobile application testing...

please help me regarding this

 

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